Alright let me post the current settings. The way it works is a bit tricky so let me explain it quickly. The variables need to be in balance in such a way that a weapon remains effective in this game, which is a little bit different from reality. Some things you can't account for in this game that do happen in reality, making it be a lot more effective if a lot of people would carry one type of weapon. So this is a bit balanced out with each weapon having its advantages and disadvantages.
These are the variables for each weapon right now:
Garand
damage: 43
accuracy: 95
ammo consumption: 1
clip capacity: 10
Thompson
damage: 44
accuracy: 70
ammo consumption: 2
clip capacity: 20
Colt
damage: 27
accuracy: 80
ammo consumption: 1
clip capacity: 8
Browning MG
damage: 60
accuracy: 52
ammo consumption: 4
clip capacity: 30
Bazooka M1
damage: 200
accuracy: 90
ammo consumption: 4
clip capacity: 4
Springfield
damage: 150
accuracy: 95
ammo consumption: 1
clip capacity: 5
Luger
damage: 30
accuracy: 80
ammo consumption: 1
clip capacity: 8
Karabiner 98k
damage: 40
accuracy: 90
ammo consumption: 1
clip capacity: 10
Karabiner 98k Sniper
damage: 150
accuracy: 95
ammo consumption: 1
clip capacity: 10
MG 42
damage: 63
accuracy: 60
ammo consumption: 4
clip capacity: 40
Panzerschreck
damage: 250
accuracy: 90
ammo consumption: 4
clip capacity: 4
Stürmgewehr 44
damage: 46
accuracy: 75
ammo consumption: 2
clip capacity: 20
To explain the way these numbers work. An enemy soldier has a base health of 100, which is increased by their personal defense. This makes certain soldiers a bit tougher than others, and makes the soldiers in higher levels become tougher.
Ammo consumption indicate the speed at which is fired. This means that in the time it takes a Garand to fire 1 bullet, an MG 42 was able to fire 4. This has been implemented in a tricky way. The 4 bullets of the MG 42 do a damage of 63, while the 1 bullet from the Garand does 43 damage. The reason being that bullets fired with a Garand hit more vital points on average, so 1 bullet from a Garand does a lot more damage than 1 from an MG 42. It's just that an MG 42 is able to fire 4 at once so in the end it will do more damage but it will cost a lot more ammo.
The clip-size is what will trigger a reload. If an MG 42 has fired 10 times it will need to reload for another 40 bullets. The reload time sadly wasn't specified in the weapon itself so it's more tricky to tune that. I know, it would definitely have been best to include a parameter in there too, but so be it. This is the way it's currently setup. So the variables posted above are the ones that can be tweaked easily if needed.
Though I must provide a warning. I think they're tweaked rather nicely right now, so too much changing would definitely screw the current game balance.
"The absence of rules is the enemy of art." ~Orson Wells
