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Crisis
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Level: 99 - Posts: 918
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They are quite interesting. I really like all of them actually. Most of them add more options to the game and make playing it more flexible. The question would be how to fit it all in there though wink . Either way, the greatest suggestions require some investment of time, which I simply don't have right now. So all I can do right now is keep them in mind for the time when I do.


"The absence of rules is the enemy of art." ~Orson Wells
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Ikarases
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Level: 25 - Posts: 216
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When is night, i cant operate with supplyboxes... When i need to move the ammo to soldiers i ussually must click on take ammo in the ends of mission... Any idea?


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Ikarases
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Level: 25 - Posts: 216
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What about to add ´shooting styles´? Like in invasion. Like efficient, agressive, normal (all of them would have diferrent bonuses) and short time effects on soldiers during battle? (like schratched by German shot -5 to accuracy for 20 sec, confidence of ´making´ last 5 shots +5 to accuracy etc.) The soldiers have emotions too, it would be more realistic that they are aeffected by conditions of battle.


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Crisis
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Level: 99 - Posts: 918
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Hmm that sounds like an extension to the current skill system. Right now soldiers already respond to their environment based on their skillset. You have skills like leadership that influence the soldiers around the soldier that has the skill. And you also have skills like rampage and vengeance that influence your soldiers behavior when there are more enemies or when one of your soldiers dies.

What you're suggestion sounds a lot like it, but then more as a total result from the battle, not because the soldier has a skill that enables it. So it would count for all soldiers as a default "skill".


"The absence of rules is the enemy of art." ~Orson Wells
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Ikarases
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Level: 25 - Posts: 216
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Yes, but I taught that they can be aeffected also negatively (by Germans) and they could have in skill tree something like ´Handling stress sitouations´... wink


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Ikarases
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Level: 25 - Posts: 216
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I would dig in the weapons system:
Stock:
M1 Garand - Kar 98k
Thompson - StG 44
BAR - MG 44

I tought about adding MP 40, Gewehr 43, M3 SMG, M1A1 Carbine.

The MP 40 was more extended than MP 44.
The Gewehr 43 was a response to Garand (semi-auto rifle).
M1A1 Carbine was lighter rifle for Allied paratroopers.
M3 SMG was second most extended SMG after Thompson.
FG 42 was gun for German paratroopers.
M1903 Springfield was also very extended (unscoped ofc)

My:
M1903 Springfield - Kar 98k
Garand/M1A1 - Gewehr 43
Thompson - StG 44
Grease Gun - MP 40
MG 34/42 - BAR
FG 42 - ???

The more weapons makes game more realistic wink


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Ikarases
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Level: 25 - Posts: 216
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When I start Vanguard, I have to set quallity from 2 to 3 over again.
When I start the campaign, I have to switch from arrows to WSAD.

Can you make that server remembers my settings?


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Ikarases
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Honorable Warlord
Level: 25 - Posts: 216
Joined: Sep 20, 2008
Can my ideas became real? back away


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Ikarases
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Honorable Warlord
Level: 25 - Posts: 216
Joined: Sep 20, 2008
Cancel the special stances after the mission (cover, never change position)


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