Bugfixes:
- Bug with soldier ammunition get from or send to inventory after a mission (spotted by doubljk2000).
- Schutzenpanzerwagen killcount (spotted by doubljk2000).
- Campaign diary ghost in competition level 20 (spotted by doubljk2000).
- Some other visual bugs.
Game updates:
- Soldier tasks are remembered for the next mission (suggested by doublejk2000)
- Player can now choose to destroy stone wall (suggested by uwsublime).
- Medkit count is displayed in soldier healthbar (suggested by doublejk2000).
- Soldiers gain experience and levels: Soldier abilities grow as they gain experience allowing the player to choose how to let a soldier grow (suggested by doublejk2000 & uwsublime)
- Competition game mode is heavily reduced in length: mission 1 to 3 allow you to prepare yourself for the ultimate combat (reduction of playtime in competition mode suggested by doublejk2000 and uwsublime).
- Auto-balance ammunition and medkits in your inventory over the soldiers placed in the field. The amount of ammunition and the type of ammunition given to soldiers depends on the weapon the respective soldier carries. This saves you some time and a lot of mouse clicks after every mission (suggested by uwsublime).
- Choose 3 out of 5 of the soldiers you begin with in the competition mode (suggested by myth).
- Build bunker supply boxes that allow you to store equipment on the field and which can be destroyed by mortar impact (suggested by myth).
- Difference in characters increased. A weapon now has a specific range and area it can defend on the map (same for Germans) (based on suggestion by uwsublime).
- More German pressure. Germans have become more aggressive in advancing towards the bridge.
- Increased experience gain in competition mode. Player levels faster (suggested by uwsublime)
- More resources are gathered, more equipment is found and more soldiers are found when commanding soldier tasks. This allows you to prepare the way you want for the ultimate battle (suggested by uwsublime)
Some other less significant things may have changed but these were the big ones.
Thanks to uwsublime and doublejk2000 for their great suggestions. They've both been rewarded with 100 credits. Credits will become useful when Clash is finally built
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