Progress towards next big Clashflash update:
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>> General > Newsflashes > Vanguard back online
Crisis
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Administrator
Level: 99 - Posts: 566
Joined: Dec 8, 2006
Game updates have been finished and the game's back in the competition. After getting some great feedback on the game's performance by several of our most active clashflash members we decided that the changes that were needed were so drastic that the game had to be put offline. Now the game's back online and quite a few things have changed. The list below shows things that have been adjusted in this new version.

Bugfixes:
- Bug with soldier ammunition get from or send to inventory after a mission (spotted by doubljk2000).
- Schutzenpanzerwagen killcount (spotted by doubljk2000).
- Campaign diary ghost in competition level 20 (spotted by doubljk2000).
- Some other visual bugs.

Game updates:
- Soldier tasks are remembered for the next mission (suggested by doublejk2000)
- Player can now choose to destroy stone wall (suggested by uwsublime).
- Medkit count is displayed in soldier healthbar (suggested by doublejk2000).
- Soldiers gain experience and levels: Soldier abilities grow as they gain experience allowing the player to choose how to let a soldier grow (suggested by doublejk2000 & uwsublime)
- Competition game mode is heavily reduced in length: mission 1 to 3 allow you to prepare yourself for the ultimate combat (reduction of playtime in competition mode suggested by doublejk2000 and uwsublime).
- Auto-balance ammunition and medkits in your inventory over the soldiers placed in the field. The amount of ammunition and the type of ammunition given to soldiers depends on the weapon the respective soldier carries. This saves you some time and a lot of mouse clicks after every mission (suggested by uwsublime).
- Choose 3 out of 5 of the soldiers you begin with in the competition mode (suggested by myth).
- Build bunker supply boxes that allow you to store equipment on the field and which can be destroyed by mortar impact (suggested by myth).
- Difference in characters increased. A weapon now has a specific range and area it can defend on the map (same for Germans) (based on suggestion by uwsublime).
- More German pressure. Germans have become more aggressive in advancing towards the bridge.
- Increased experience gain in competition mode. Player levels faster (suggested by uwsublime)
- More resources are gathered, more equipment is found and more soldiers are found when commanding soldier tasks. This allows you to prepare the way you want for the ultimate battle (suggested by uwsublime)

Some other less significant things may have changed but these were the big ones.

Thanks to uwsublime and doublejk2000 for their great suggestions. They've both been rewarded with 100 credits. Credits will become useful when Clash is finally built wink .


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Mennez
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Absolute Hero
Level: 31 - Posts: 1125
Joined: Dec 10, 2006
REALLY NICE CHANGES!!

I really like the options:

Balance.

Choose 3 out of 5 of the soldiers you begin with in the competition mode.

Soldiers gain experience and levels: Soldier abilities grow as they gain experience allowing the player to choose how to let a soldier grow.

Build bunker supply boxes that allow you to store equipment on the field and which can be destroyed by mortar impact.

Soldier tasks are remembered for the next mission.


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Crisis
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Administrator
Level: 99 - Posts: 566
Joined: Dec 8, 2006
Another quick update:

Bugfixes:
- Bug where soldiers no longer responded to orders or used their medkits when their bunker had collapsed.
- Bug where an enemy pistol trooper kept appearing/disappearing before your soldiers were able to take aim, resulting in waiting... and waiting... and..

Game updates:
- You start with more sandbags and wood in the competition mode and are able gather more of these resources.
- Soldier defense positions are remembered for the next mission. This might save you some time.


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