Alright guys. I've been re-balancing the whole weekend and I think I've got it. In the version you will find online from April 27, 7:45 PM GMT+1 the game's balance and point counting as changed a real lot. Yet, with this new version the current scores still count quite decently but it is possible to get a score higher than the current scores.
The new competition gameplay rules are as follows:
Mission 1,2 and 3 are quite well doable if you play tactically and don't waste too many bullets. Mission 4 is hard. You'll only be able to finish that mission if you've done a real good job in preparation before it and if you're sniping in a very efficient manner. Yet it's far from as lengthy as it was.
Your role as a sniper has become a lot more important in two ways. First of all your men won't be able to make it without your support. In fact, they might not even make mission 1 without decent support from you as a sniper, unless you're very lucky of course. You have to be very tactical about who you kill. Secondly, the scoring is a lot more influenced by your behavior. The sniping multiplier can now increase up to 9x. Also, the points gained from shooting a target far away are a lot more than the points you get from shooting a target at close range. Added to that you get quite a lot more points from shooting a target that's running instead of hiding behind a hill, bush, wall or house.
I did not implement the retreat option because such a option is no longer necessary in the current settings. You'll notice that the levels pass a lot faster than they did before, so even if you're all out of bullets and just waiting it'll be over quite quickly. It is also possible that your required to fire two shots to kill an enemy, but only if you weren't able to make a headshot.
The mortar trooper stayed the same. It's been made that strong because they simply are. A mortar has a delay though and if you have a roof they you're quite decently protected, for a while.. Just try and take them out quickly with your sniper because they give you quite a few points compared to other targets.
Adding another multiplier as JC said hasn't been implemented. It would make it too chaotic since you're already worrying about too many things as it is. And since headshots are, most of the time, the only kills you make it wouldn't add a lot to the game in the end.
So play well, beating mission 4 is possible. I've done it when I tested but not every time because it's quite hard to get there. Yet once you get there, your score will definitely show it
