uwsublime

Brave General
Level: 15 - Posts: 30
Joined: Nov 29, 2007 |
I really hope Clash Slider dissappears from competition at some point. I highly doubt anyone actually wants to play that one every month. It has absolutely no replay value.
Most of the games are short, quick, and at least moderately enjoyable. It is also possible to continuously improve at most of them, which, in my opinion, is a high priority on games that will be used for longterm competition.
I do believe we are getting close to the theoretical max scores on some of the games though. Particularly Ibiza and Invasion. It really might not be possible to improve the top all-time scores on those two by much. I think it is important that improvement potential is always there when considering replayability. I could run through some observations and calculations on this, but this is probably the wrong forum and I've already rambled too much. |
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Crisis
Administrator
Level: 99 - Posts: 921
Joined: Dec 8, 2006 |
Haha, true. Some of the scores have reached limits we expected to be impossible, still we're going to hit the ceiling some time and we're probably close on the games you mentioned. That's why we might adjust those games a bit in the future, expand them a little to add a new twist to its competitiveness (like the addition of a new tank in Tanx).
"The absence of rules is the enemy of art." ~Orson Wells
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JC-Gamer

Perfect Deity
Level: 35 - Posts: 1004
Joined: Oct 27, 2007 |
Quote:I really hope Clash Slider dissappears from competition at some point. I highly doubt anyone actually wants to play that one every month. It has absolutely no replay value.
No offense uwsublime, but you're wrong. People do enjoy that game. I don't particularly enjoy it but it's all right. Try telling what you said to my brother (Mayhem) or Notrob. They'd probably kill you! They wouldn't care if it's Christmas.
Oh, and btw, a new tank in Tanx sounds great. Can it have a special similar to the EC's because I love that special.
Genesis 3:15-17 "And God said,'Let man be created in my image and have power over everything on earth. Brawl, Mario Kart, and even Legend of Zelda are yours to master and control..." |
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Myth
Administrator
Level: 99 - Posts: 477
Joined: Dec 9, 2006 |
Well of course everyone has his or her opinion, and it's impossible to create something that everyone likes. The new game for this Christmas had a clear deadline and it took some time to think of something to make. I came up with this idea because I have this old game & watch game at home even before I owned a super nintendo.
The 2-player idea of Santa Wrap was not well thought out, but just happen to be so. I remember playing this game with my sister on a rainy day while being on holiday.
You're propably right about the re-play value you mentioned with clash slider. Its definitely a game, and you only have to look at the statistics to know, that does not have a lot of fans. It was also unplanned and released for two reasons:
-To keep you people happy with a new game while waiting on the better games and updates.
-To see how people react on very simple games. (although this might not have been the best simple game to choose)
My question to you sublime, is the following:
What kind of game would you make yourself? What kind of gameplay etc etc. Your opinion about the games is quite interesting in a good way. I'm just curious.
To JC:
The new tank in tanx was the laser tank which was created to celebrate our 1000th member. I think we'll celebrate more special numbers when it comes to the amount of members.
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uwsublime

Brave General
Level: 15 - Posts: 30
Joined: Nov 29, 2007 |
Myth - I am quite impressed with the overall production value of the games on this site. I in no way meant to insult your work. Those two games just aren't the type I personally enjoy - I know some people do. I also appreciate all of the work you guys do to keep the fans of this site happy. I'm pretty new to this site, but I see it already.
I'd have to spend a lot of time thinking to answer your question about what I would develop myself, as I'm sure you do when you develop a new game. It is something I'd like to do in the future, but currently I'm forced to spend my learning time on other technologies (for work). |
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Crisis
Administrator
Level: 99 - Posts: 921
Joined: Dec 8, 2006 |
What I think he meant isn't some detailed game concept (unless you had one in mind), but a direction of a game. Maybe a vague or more concrete base concept of what you'd like to see or make or what you'd like us to make
"The absence of rules is the enemy of art." ~Orson Wells
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Myth
Administrator
Level: 99 - Posts: 477
Joined: Dec 9, 2006 |
Well, I didn't read it as an insult, but I thought you might have some good ideas for new games.
I meant to ask what type of games you like the most.
Santa Rush is simple, short and relatively fast.
You can walk away playing ibiza while thinking out a little strategy.
I think it's important to have some diversity in the competition games. But it's also not intended to have only 10 people playing a game because no one likes it.
For this reason I thought that Santa Wrap was a fresh breathe of air for the competition.
So what do you like? What should be next in your honest opinion? I'm just asking because I'm curious after your post. I'm wondering what fits your style while not repeating the same gameplay in the competition over and over again.
I hope I expressed myself clearly
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JC-Gamer

Perfect Deity
Level: 35 - Posts: 1004
Joined: Oct 27, 2007 |
I think an RPG style game would do good because many people love them. That's probably why Invasion is so successful. I played this game from X-Gen studios and it is incredibly simple but so addicting. It's called Defend Your Castle. Another RPG style good game is Stick RPG. (Also from X-Gen Studios).
Try them out here!!!
I think that a game with this sort of feel would be great!
Genesis 3:15-17 "And God said,'Let man be created in my image and have power over everything on earth. Brawl, Mario Kart, and even Legend of Zelda are yours to master and control..." |
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Mayhem

Glorious Raider
Level: 18 - Posts: 114
Joined: Oct 27, 2007 |
uwsublime said:I really hope Clash Slider dissappears from competition at some point. I highly doubt anyone actually wants to play that one every month. It has absolutely no replay value.
I will kill you.
lol just kidding, I respect your opinion, I just don't agree with it. I find Clash Slider is not just another game of reflexes or even calculation: it is one that forces you to visualize ahead, straining the brain. And to balance the thinking, in order to get a good score you have to be quick and avoid pointless moves, putting a real sense of pressure on those who strive to excel.
So yeah, I play that one often enough, and I bet some other people do too. It kinda grows on you once you figure out how to beat it, which evidently not many people have. Patience is a virtue after all.
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uwsublime

Brave General
Level: 15 - Posts: 30
Joined: Nov 29, 2007 |
I have no problem beating Clash Slider, but I have no desire to beat it repeatedly. =) |
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uwsublime

Brave General
Level: 15 - Posts: 30
Joined: Nov 29, 2007 |
Myth said:
So what do you like? What should be next in your honest opinion? I'm just asking because I'm curious after your post. I'm wondering what fits your style while not repeating the same gameplay in the competition over and over again.
Maybe we should move this discussion to another more appropriate thread? My response to this will probably be pretty long. Are you guys able to move the already posted responses that were not on the Santa Wrap topic? |
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Crisis
Administrator
Level: 99 - Posts: 921
Joined: Dec 8, 2006 |
Post your ideas for new competition games in here. To make sure that we don't make a lot of games that only a very selective few like to play we'd like you to explain what kind of a game you would like to see in the clashflash.com competition.
"The absence of rules is the enemy of art." ~Orson Wells
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uwsublime

Brave General
Level: 15 - Posts: 30
Joined: Nov 29, 2007 |
Personally all of my favorite flash games have several things in common:
1. Lots of varied strategies that all allow players to reach relatively the same score/level.
-The closest we have to this criteria on clashflash is Invasion, but the more I play it the more I realize that only 1 strategy really works to go above 100k, and especially 135k. You can modify it very slightly and get similar results but anything major will result in a much lower score.
2. Either short gameplay or short levels with choices to be made between the levels.
-Santa Rush has short gameplay. Invasion *can* have short levels, but as with the post above, you really have to use the strategy that makes the levels longer to get a high score...
3. No hard score cap and a very soft theoretical score cap... Santa Rush, Tanks and Yoshi all fit this category. Sodoku and Slider have a hard score cap. Invasion and Ibiza have a very hard theoretical cap. We will not see scores much higher then are already posted.
Now, specifically, what type of games fit all three categories? Well, the type that lends itself best to these are the very popular military upgrade type games, like Invasion only slightly better balanced for multiple strategies and shorter levels and with much greater potential to increase your score over the long term. Games I've played like this are: Shield Defense, Desktop Tower Defense, and Bloons. There are many other subject matters that can work for these criteria, but this one seems to be the most popular.
More generally speaking, I enjoy almost any strategy game. In the PC Game world, my favorite is the Civilization series. I enjoy games that allow you to upgrade your units or weapons as well as purchasing new ones. This allows for a lot of strategic options.
I'm probably leaving some stuff out, but it's 3am and I can't think straight right now. I'll continue posting to this thread later. =) |
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uwsublime

Brave General
Level: 15 - Posts: 30
Joined: Nov 29, 2007 |
Oh, I also prefer games with no end, or an end that is unreachable. No end is preferable because if you make the game get so difficult it is impossible to reach the end then makes it harder to allow for continual improvement. Unless of course you make it possible to play better to increase score rather then just getting further into the game. Invasion does not allow this. Your score on each level is the within a few points every time you play (assuming you use the same amount of mission personnel).
To restate, if a game has an end that is not impossible to reach then you have to allow better strategies or more skill to add to your score on each level so we can still continue to improve our scores over the longterm. Otherwise there will be no point in repeated plays after we've beat them game once. The best solution to this in my opinion is to just make the game go on forever and have each level get gradually harder. Invasion doesn't just get harder, it gets plain impossible. |
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Crisis
Administrator
Level: 99 - Posts: 921
Joined: Dec 8, 2006 |
Quite interesting suggestions uwsublime. The subject of the defence games you mentioned have crossed our mind a few times. We had been thinking about making such a game but because there are an insane amount available on the web already and because we like to be original in our concepts we haven't made one yet. Still, it may be a good idea to reconsider it because, as you said, it has those factors that make replay quite enjoyable.
One of the problems though with the no score cap you mentioned is that at the moment (due to layout choices) the competition scores can't reach a level higher than 999,999. If they cross that border it wouldn't look nice in the score lists. If a game has no cap you're bound to getting scores higher than that. Still, this can be solved when we redesign the competition section, which we actually plan to do because of the growing amount of competition games.
It's great to see that the things you like to see in games are those that we're focusing on in our next big competition game that we've been working on since October. It will have many different factors that can influence how you play.
"The absence of rules is the enemy of art." ~Orson Wells
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