Progress towards next big Clashflash update:
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>> General > Newsflashes > Invasion 2
Myth
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Level: 99 - Posts: 474
Joined: Dec 9, 2006
The answer on the question is given today: we officially announce Invasion 2! Does this mean that it’s almost finished? No, we actually only brainstormed about part 2 and we have concluded that we are going to make it. We do have some blueprints and other stuff, but believe me, it’s far from done. Keep in mind that the site itself consumes our time as well, as I’m working on it behind the scenes right now.

What I can tell is that the game concept will stay the way it was, but it will be entirely recoded and remade. This means we are trying to fix all the flaws on both gameplay and graphics the game has. When I have more info about the game, I will surely give it away, but for now on you only have to do it with a concept/prototype of the Laser Gun III and a wire frame model of the 88.

If you have suggestions about part II please post them in the thread under this link.
Please, do not post them in this thread.


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cloud38
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Naïve Assassin
Level: 8 - Posts: 87
Joined: Aug 14, 2007
bigeyes sweeeeeeeeeeeeeeeeeet blush


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vinnie_n
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Pro Captain
Level: 11 - Posts: 160
Joined: Aug 13, 2007
cant wait.


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Smiley_P
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Novice Marine
Level: 6 - Posts: 4
Joined: Aug 20, 2007
It looks bigeyes AWESOME I cant wait till it comes bigsmile
ness12
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Pro Major
Level: 12 - Posts: 117
Joined: Aug 15, 2007
i cant wait either! flashcompetition


VaelVictus
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Sluggish Soldier
Level: 4 - Posts: 1
Joined: Aug 15, 2007
Unfortunately, I can. It doesn't seem like it's going to be the same game... I hope you don't change it too much. Missions with a story would be great, but this 3D business... I dunno, mang.
Crisis
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Level: 99 - Posts: 918
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This 3D business doesn't mean the game will be full 3D. It simply means that we'll use 3D models for several things to try and make them look better. The game will still be Invasion and the gameplay will still be quite comparable. It'll just come with new features/upgrades maybe a story line etc. but we're redesigning everything.


"The absence of rules is the enemy of art." ~Orson Wells
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Myth
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Level: 99 - Posts: 474
Joined: Dec 9, 2006
VaelVictus said:
Unfortunately, I can. It doesn't seem like it's going to be the same game... I hope you don't change it too much. Missions with a story would be great, but this 3D business... I dunno, mang.


Don't worry, it's impossible to use dynamic 3D graphics in flash. like crisis says: we use 3d models to make 2d stuff out of them. We really have great ideas, hope it turns out to be a great game...


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Skeltek
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Skilled Assassin
Level: 8 - Posts: 13
Joined: Aug 18, 2007
Great game there, I played the first part for a few times now and it rocks.
bugs in part1:
-it crashes sometimes when I break my record = /
-if your nuke gets to 100% and an alien just shot at your base, the base might still die and the game hangs up
-it is a pain. no matter how many guns you got, it takes forever for them to turn from topleft to topright and back again, there is no possibility to intercept aliens if they randomly happen to respawn in unfortunate positions.
-shortcuts missing to switch gunmodi faster.

suggestions for part2:
-to counter the randomness-factor of the respawn-locations a bit, I´d suggest the possibility to assign each gun a certain angle or area which it is supposed to guard only; this way you won´t have all 6 guns waste dozens of ammo on topleft enemy while the enemy to the far right of the screen remains unharmed.
-shortcuts to switch gunmodi faster
-possibility of assigning a repair-job(it should be totaly inefficient, repairing very slowly). This way you are not prevented of upgrading HP-maximum if the factory gets damaged 1%.
-possibility to upgrade gun accuracy, HP maximum and armor-sturdyness and maybe other stuff.
-Formula for ammunitionproduction should be made exponential in comparison to workers assigned:
Ammoproductionspeed:=(workerammount)*(1.10)^(workerammount)
-Formula for Nukeproductionspeed=sqrt(workerammount) or something like that.

Since I don´t know exactly what the Invasion part2 will exactly be designed like, it´s somehow pointless to make improvementsuggestions, but I hope a few ideas are usefull.

kind regards, Skeltek


edit: sorry for posting in the wrong thread the other day; was in a big hurry. feel free to delete or edit this post if you like. I´ll copy&paste the original post into the right thread.
Crisis
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Level: 99 - Posts: 918
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Well the new ideas are always useful. Like we mentioned in the suggestions thread the game will still be Invasion and the basic principles will be the same. So every suggestion you can think of that improves the current Invasion can be useful.

The formula's you mentioned kind of depend on the game balance. We haven't come to that part yet and we'll see how we're going to do it. I see you mentioning synergy in your ammo production suggestion but if it's simple factory work then more employees would just lead to the same amount of production speed increase, at least that's how we decided to make it as it is.


"The absence of rules is the enemy of art." ~Orson Wells
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Myth
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Level: 99 - Posts: 474
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thx for the support skeltek


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Pathfinder
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Ignorant Sniper
Level: 7 - Posts: 92
Joined: Aug 29, 2009
That gun looks awesome! bigeyes
But I have a lot beautiful but deadly weapon than that... tongue
I draw in my drawblock..xD


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