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>> Support > Bugs > Invasion
XISIN
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Striking Major
Level: 12 - Posts: 31
Joined: Jan 3, 2007
Invasion have great graphics and is very challenging... wink

But I found a small/tiny bug. When you play invasion with the sound and music on mute; one spaceship still make some ’noise’. It’s the spaceship you ’get’ in level 8 and shoots three fireballs. That’s it.

XISIN
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Striking Major
Level: 12 - Posts: 31
Joined: Jan 3, 2007
Answer... blush
Crisis
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Administrator
Level: 99 - Posts: 566
Joined: Dec 8, 2006
Hey there,

Sorry we have not responded to your thread yet. I had read it a bit ago but the bug was not that serious so I didn’t respond immediately. The bug has been noted and when we come to it we will adjust it, but for now we’ll leave it as it is.


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Knoe
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Sluggish Ensign
Level: 3 - Posts: 1
Joined: Jan 31, 2007
okay i got 2 crashes in invasion since the update

the first time i had 2 Mark II LG’s and just turned them both on agressive on mission 8 or so (im not sure if this is what happened, i wasn’t paying attention at the time)

the second time i had 2 Plasma Guns in mission 12, it was getting a bit crowded in the sky so i put em on agressive which resulted in a crash a couple of seconds later.

im not sure if its the having 2 guns on agressive thats causing it, my computer just suddenly starts loading the game freezes
Crisis
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Administrator
Level: 99 - Posts: 566
Joined: Dec 8, 2006
Sounds like some sort of infinite loop that the game gets stuck in. We’ll try and fix it asap. Thanks for the report mate wink


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Crisis
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Administrator
Level: 99 - Posts: 566
Joined: Dec 8, 2006
For the time being the old version is back. We’ll do an update with new adjustments later on but we’ll have to look into that again. It’s a hard game to balance wink


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Myth
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Administrator
Level: 99 - Posts: 392
Joined: Dec 9, 2006
Sorry for the inconvenience, this shouldn’t have happened.
And thanks for the support.


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Skeltek
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Skilled Assassin
Level: 8 - Posts: 13
Joined: Aug 18, 2007
Don´t want to open any unneccessary additional threads, so I´ll post here.

-Factory HP are displayed 100% at the beginning of each mission until it receives first damage, then it gets updated with the real HP amount.

-Finishing the nuke while an enemy is finishing off your Factory will sometimes result in a destroyed factory. The mission is over, but the game does not go on because factory is destroyed and hangs up. Highscores will not be sent then as far as I have seen. The game I had immediately after that one crashed when I finished the same mission again, but that might have been coincidential.

-assigned workers "seem" to add one ammo to your ammunitiondepot, before actually checking wether it is already full. This sometimes results in a 101% ammo display when the mission is over.

-The enemies seem to "prefer" focus-firing at Gun#1, which usualy always gets destroyed first. My assumption is that a few aliens shooting at gun#2 are hitting gun#1 because it just stands in the line of fire(I presume the damaged gun is determined by collisionverification instead of just being the one fired at?). On the other hand, maybe it was intentional for the "front guns" to receive more damage?

kind regards, Skeltek
Crisis
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Administrator
Level: 99 - Posts: 566
Joined: Dec 8, 2006
Thanks for the feedback Skeltek.

- We were aware of the Factory HP thingy, this could be fixed when fixing other bugs but it didn't strike us as something that would be enough to upload a new version for.

- I must say it's the first time I've heard about this one. We'll check the code and see if there's something wrong there. One question though: How exactly does this happen? You finish the missile on the exact moment the factory crashes and the missile launches while you're game over? I'm a bit puzzled there.

- This one I hadn't noticed before either. Either way I'm sure that happens simply because the amount added to the ammo depot exceeds the maximum allowed which somehow results in more than 100% display. I'll check it and see where it comes from.

- I'll check the gun selection but I think I remember we set it to randomly selecting a gun or the factory with the factory having more chance than a single gun. In that case it must have been coincidental that some sort of preference occurred in your plays. Either way it's true that some guns can cover other guns if an alien can't get a decent angle on the gun it intends to hit.


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Crisis
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Administrator
Level: 99 - Posts: 566
Joined: Dec 8, 2006
Ok, I've edited the game and took care of the hitpoint and ammo bug. I hope I also took care of the gameover when victorious bug but I can't be 100% sure. This is simply because according to the code it shouldn't happen. I've put an other restriction on it and I hope that'll be sufficient to keep it from happening.

For the cannon thingy, it's supposed to be completely random.


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Skeltek
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Skilled Assassin
Level: 8 - Posts: 13
Joined: Aug 18, 2007
Hi Crisis,
even though the HP/Ammo bugs were just of a cosmetical kind, I am quiet impressed with your fast answer and effort you put into such a minor issue.

About the simultaneos victory/factorydestruction-bug: happened to me just once during my 40 games or so, so I don´t think it´s worth the effort.

kind regards, Skeltek
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