Thanks for the feedback Skeltek.
- We were aware of the Factory HP thingy, this could be fixed when fixing other bugs but it didn't strike us as something that would be enough to upload a new version for.
- I must say it's the first time I've heard about this one. We'll check the code and see if there's something wrong there. One question though: How exactly does this happen? You finish the missile on the exact moment the factory crashes and the missile launches while you're game over? I'm a bit puzzled there.
- This one I hadn't noticed before either. Either way I'm sure that happens simply because the amount added to the ammo depot exceeds the maximum allowed which somehow results in more than 100% display. I'll check it and see where it comes from.
- I'll check the gun selection but I think I remember we set it to randomly selecting a gun or the factory with the factory having more chance than a single gun. In that case it must have been coincidental that some sort of preference occurred in your plays. Either way it's true that some guns can cover other guns if an alien can't get a decent angle on the gun it intends to hit.
